![how to mods on ps4 how to mods on ps4](https://i.ytimg.com/vi/b_OEUo5CUdg/maxresdefault.jpg)
You will not be able to upload external assets with your PlayStation 4 mods, but you will be able to use any assets that come with the game, as most mods do. "Mods on PlayStation 4 will allow you to modify and create your own content by using our Creation Kit available here. I guess that AC will still cherry pick the best mods for use in paid DLC like they have been doing from what I understand i my short time with the game.“We and Sony have worked hard to make this possible," the company announced. Then the big gray area Modding, how was that going to work on Console, as I am pritty much sure the whole Console crowd would throwing their collective toys out of the pram knowing that AC on the PC format is pritty much a Modding free for all.īut I think that all Consoles will start useing something simular to the Steam workshop format for filtering mods, that then can be added direct to what ever game you are playing & with steam moveing into that market to with its line of Steamboxes, ok they are still PC's at the end of the day so open platform unlike Consoles.īut something needs to be in place to avoid too much moaning from the console side. Im curious as to what the issue was, likely licensing as its a lot more strict on consoles.Īs soon as I read about AC to Xbox 1 & PS4 my first thoughts where PC format progress slowing down, while the devs have to adapt & make the Sim more Console freindly better Ai & game mode's.
#How to mods on ps4 mod#
Bottomline is that if a crazy person such as myself can achieve this much then mod support on console is a real possibility. my thoughts were the console owners didnt want mods on their consoles, not sure why, maybe they thought it would be an open door for hackers or something. I tried doing research on it but to avail. So i told the other dev this (he owned the game), he replied that he wasnt allowed and then told me to drop the subject. I then got the idea to call some game assets from a usb instead of the game asset directory on the console and boom it lagged badly but it worked. Now with those consoles there were framedrops and im not a good programmer but it showed me that well maybe i can use a mod features, having a game with mod support could be massive on console so i thought. Anyways later i put a slide show features in(got binned later) which allowed pictures on the console(ps3 in this case) to display a slideshow of pictures behind the game. It started with simple things, i changed music for example from generic first bgm to some fancy prodigy tunes. Now what i noticed was that i could inject pretty much anything into the game via usb. I brought this one when i was converting a number of rpgmaker games to the consoles. Its just the devs were worried that they could lose money via dlc. Issues, bugs and suggestions (XBOX & PS4)Ĭonsoles have in theory always been able to support mods.
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Why does the FXXK on Xbox not sound as good as PS4.ġ.15 Update.
#How to mods on ps4 how to#
PLEASE READ: HOW TO GET SUPPORT FOR ACC ON CONSOLE (PS4/XBOX ONE)Īssetto Corsa Competizione - PS4 and XBox One: HOW TO GET SUPPORTĪssetto Corsa Competizione - PS4 and XBox One - Console Version: HOW TO GET SUPPORT SOLUTION - Fix for wheels not working on Xbox & PS4 Just bought ACC to test on PS4 Pro after awful Xbox One X experience! Weaker and less detailed FFB on Xbox than PS4 (Fanatec CSL Elite +)
#How to mods on ps4 update#
New "Hotfix" update available for PS4 and Xbox one